![]() ![]() It's an explicitly queer framework for a gorgeous pop album, draped in easily accessible but varied gameplay and coated in neon paint. Seriously, the whole game builds to a beautiful final track where you just get to kiss cute girls over and over, and it's beautiful. You basically spend an hour or so with Queen Latifah as your guide, as you meet a bunch of cute queer lady types, from the insulated gamer to the strong powerful sword lesbians, before basically defeating your internalized homophobia, coming out as gay, and returning to all those levels now aiming to kiss those cute girls. Yet another sees you floating around as a digital avatar on the exterior of a woman's VR headset, as a beautiful ballad plays about coming out, starting to accept who you are and who you love, and that shifting you out of depression and anxiety in a hopeful yet somber track. One early level sees you chasing after preppy sports ladies on a motorcycle through crowded downtown streets, avoiding fireballs of rejection, before literally taking flight as a gentle ethereal pop soundtrack swells, singing about how this is definitely the last time the female singer is going to pine after someone she barely knows.Ī later level sees the world warp visually in response to dubstep beats, as you pursue some hippy raccoon furries through the woods on the back of a forest stag, before a rock layer to the soundtrack kicks in and you're suddenly fighting off a mech with machine guns, pining about how you worry you're the only one who feels the way you do. Narrated by Queen Latifah, who adds a beautifully powerful yet comforting tone to the story, Sayonara Wild Hearts tells a story about a set of tarot card-themed goddesses in space whose hearts have been broken, and a woman down on Earth with a broken heart summoned to help heal and fix the hearts of the heavens.Įach of these distinct tarot card goddesses features in a few back-to-back levels, with their own musical genre, queer girl archetype, and gameplay gimmicks involved. This is an exercise in interacting with music and visuals, and it undeniably succeeds at that. You're basically getting to play an active role in a well-made pop album, with your actions paced incredibly well to the music, which in turn matches up with the emotional beats of the story. Players move left and right, as well as other actions like jumping over projectiles, all in time with the beat, attempting to collect gems in the non-stop scrolling levels for points, and trying to avoid head-on collisions which will break the flow of your run. Taking between 60-90 minutes per playthrough, the game is comprised of approximately three-minute-long music rhythm action levels, from bubblegum aspirational romance ballads to more dramatic and slow percussion-based tracks. ![]() Sayonara Wild Hearts is a recently released video game, which was pitched as a playable, female-focused, pop album. That's a big part of what made playing through the superb Sayonara Wild Hearts feel so special. I'm a lesbian, and as much as I love the sound of some Gaga or Adele, it's rare for any of those pop artists to set my hopeless romantic side alight with their tracks. Much of that comes down to the fact that romance so often plays a core role in pop music lyricism, and so often those romantic lyrics are explicitly written to be from a straight perspective. From top-note to drydown, vividly here and then vividly gone.As much as I love the sound of pop music, a lot of pop artists never really connected with me in a meaningful way when I was growing up. Maybe this is perfume, following the shape of the breeze. But then I think back to its atomiser bursts of transitions, one idea gusting into another, and I wonder if it's all more ephemeral that that. It can reference Panzer Dragoon, Jet Set Radio, Dyad and Thumper while remaining entirely coherent, entirely itself.Īnd as for the shape, I would say it's more of a playlist than the standard video game movie pastiche. And so dense! Its exuberance is precision, its chaos is sheer choreography. Sayonara Wild Hearts is such a simple thing but also such a complex thing, such a heartfelt thing. All of this is the work of Simogo, a studio whose games I love, and whose forthcoming projects I always worry about slightly, worrying because the team seems to have such confidence and such taste that I am forever waiting for things to be over-worked, over-considered, to become too stylish, sharp-edged and chilly.
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